
And tactical Gameplay runs counter to the crazy Chaos that, for example, the Trailer and Tutorial promise. However, the Game does not provide as many tactical Possibilities. Only with Friends and Teamspeak/or the like could be possible. For tactical Gameplay, though, the Real-time Battle Is too messy, despite some Options that would allow. I got together on a Coop Map on Release day after a half-hour Search with two other Players. But somehow it's nothing Half and nothing Whole. The Opportunities that Character Values and the Arsenal offer seem promising. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing your work proudly and easily with the entire community. Enjoy cool maps created by others, or be a mapper yourself. They DESERVED a plunger to the face, that´s why.CREATE YOUR OWN MAPS AND RULESETS WITH EASEĭustwind is meant to be played the way YOU want to play it! Stay with the default maps and rules, or create house rules with just a few clicks. You could have went for broadhead arrows or explosive arrows. Nothing feels as good as killing your enemy with a toilet plunger fired from your compound bow right at his face. Darn OS update, brb! Powering down :(CLUSTERFUN! But so what? Show those humans how tactical fighting is done! Wuff!PLAY AS A ROBOTġ1010101 KILL ALL. The only thing they can´t do is use (the most) human weapons. Don´t worry though, you can re-stat or make a new char any time!PLAY AS A DOGĭogs are great support units who can throw grenades, drive cars, deploy turrets, fire mounted car guns, heal people (bring your DOGtor!), repair stuff, bite enemies in the butt, and more. But you only get 10.000 points to spend on each character you make, so spend them wisely to find the coolest combination of skills and gear that suits you personally. Experiment with various character builds without wasting your time. No fixed classes, no grinding, no unlocking, NO PAY-TO-WIN. Large Cooperative maps take longer (if you don´t die), while competitive matches are usually timed at 10-20 minutes.CREATE AND TWEAK YOUR CUSTOM CHARACTERS Make quick tactical decisions, create custom characters with interesting combinations of skills and gear, and dominate the battlefield!TACTICAL ACTION COMBATSneak, aim for bodyparts, use varied weapons and ammo, trick and flank your enemies, set or disarm traps, drive and repair vehicles, and try not to blow up all of your teammates! Seriously, don´t take that bazooka into close quarters combat.Ī VARIETY OF ONLINE GAMEMODES, COOP OR PVPĪ typical game session is anywhere between 10 minutes and 1.5 hours, strongly depending on which gamemode and map you play. The time has come for you and your friends to get rekt while fighting against each other, other teams, or the Evil Computer in Cooperative mode. Anyone still alive must fight other survivors.

WELCOME TO DUSTWIND, A MULTIPLAYER REAL-TIME TACTICS GAMEThe world has come to an end.
